Os Princípios Básicos de 33 Immortals Gameplay
Os Princípios Básicos de 33 Immortals Gameplay
Blog Article
Il faut dire de que le titre a sur le papier do nombreux arguments particulièrement sé especialmenteduisants, comme un univers s’inspirant grandement por la Divine Utilizandofoidie, et un concept… diablement original. Bienvenue donc dans un Enfer do Dante vraiment pas comme les autres.
And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).
With dozens of enemies and allies on-screen at any given time, this alone is a notable achievement by developer Thunder Lotus.
At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.
I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals
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While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.
The focus on cooperative play is seen everywhere. Finding a healing point and using it costs resources, but it also heals nearby allies for a smaller amount. This means it’s more economical to get together and heal as a group than simply wasting money for a solo boost.
If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.
Complete these to earn a variety of helpful loot and resources that you can then put into your character, increasing your odds of success as you proceed to tackle the next Torture Chamber, and then the one after that, and so forth.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.
Being an early access release, Thunder Lotus has a lot more planned 33 Immortals Gameplay for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
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